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eu4 teutonic order

This is a compilation and strategy article for Teutonic Order.Mechanics and flavor content are transcluded from other pages. The Teutonic Order finds itself plagued with unrest and conspiracy. You can use Brandenburg to take on Pomerania, which is useful because you can get more trade power in the trade node. There are two events that you should look out for: The Prussian Confederation and The Fate of Neumark. This page was last edited on 30 December 2020, at 07:14. You will probably have to fight some rebels, so keep your army maintenance high. The Fate of Neumark is another event that will pop normally within the first few years of the game. The second way is to take the decision "curtail Prussian Confederation". In order to prevent the Confederation revolt, you must Seize Land from your Estates for a total of three times before 1460. Joining the HRE will usually guard against Poland provided the Emperor is strong enough, although one may still be dragged into wars due to an alliance, particularly with the Livonian Order (that's another reason to reject an alliance with the Livonians). It becomes also easier if Poland has strong rivals ( Hungary, Austria, Bohemia, Muscovy) or rejects the union with Lithuania. [49][50] Jerzy Lukowski in The country tag for Teutonic Order in EU4 is: TEU. The Teutonic Order is in a precarious situation in 1444. Joining the HRE will usually guard against Poland provided the Emperor is strong enough, although one may still be dragged into wars due to an alliance, particularly with the Livonian Order (that's another reason to reject an alliance with the Livonians). A special mention to Religious Ideas, which are very recommended if going for Baltic Crusader, as the Casus Belli and the conversion boost is very useful for dealing with Orthodox provinces. Give all of this to Austria and you should have enough relations with the Emperor to join the HRE. it must have a papal influence of at least 25. Maybe the player wants to restart, until at least some of this is fulfilled. The Fate of Neumark is another event that will pop normally within the first few years of the game. The danger especially comes with an event firing soon after the start of the game: The Prussian Confederation. Always sell the provinces back to Brandenburg (you can also take advantage of the already present development in both provinces to earn more ducats). When Teutonic Order Become Prussia [EU4 Meme] Urbe Condita-VI. The command to kill the ruler of Teutonic Order is: kill TEU. By 1444, with their mission of Christianizing the region complete, they are beginning to look obsolete and are drawing the attention of their neighbours, especially Poland and Lithuania. it must have a papal influence of at least 25. Before you unpause off of the 11 November 1445 start date, make sure that you are Improving Relations with Austria and seeking alliances from Bohemia or/and Brandenburg. The event needs at least one burgher province to fire, and at the start there are three burgher provinces (Danzig, Tuchola and Kulm). Always sell the provinces back to Brandenburg (you can also take advantage of the already present development in both provinces to earn more ducats). Their national ideas are well suited for crusading as they include military and religious ideas. AlzaboHD 371,156 views. The Teutonic Order is the strongest of the two, and thus the easiest. When this happens you can easily take all of Northern Germany. It is recommended to look at the Emperor's rivals, since if the Teutonic Order is allies with any of those rivals, they will have a -25 relationship penalty with the Emperor. The Teutonic Order is a theocracy situated on the coast of the Baltic Sea. You can of course use the Estate modifier 'Curtail the Prussian Confederation' but this will convert the   Teutonic Order to   Danzig as your playable nation. Brandenburg will make a great early ally. Their exclave Neumark shares borders with   Brandenburg,   Wolgast,   Stettin, and   Poland. Gaming [EU4] Teutonic Order Ironman Campaign [UPDATE #1] [1544 CE] . To do so, you need at least 60 loyalty and 2 stability. The Teutonic Order is a theocracy situated on the coast of the Baltic Sea. The event needs at least one burgher province to fire, and at the start there are three burgher provinces (Danzig, Tuchola and Kulm). After that Quality and Trade. However, if you are going for the Baltic Crusader Achievement, you must stay the Teutonic Order. It is recommended to form Prussia when possible due to their superior military ideas, government (with   Rights of Man enabled) and added prestige. It is strongly recommended to prevent this declaration of independence. Then raise your stability to 2 (getting administrative points from the clergy estate helps a lot) and take the decision. It lies on the coast of the Baltic sea and borders Teutonic Order to the southwest, Lithuania to the south, Novgorod to the east, and contains Riga as an enclave within its borders. EU4 Country Tag List Find below a list of all countries and country tags in Europa Universalis IV. Written by ; Categorized Press ReleasesPress Releases To do so, there are two major ways: The first way is to revoke all land held by burghers. A special mention to Religious Ideas, which are very recommended if going for Baltic Crusader, as the Casus Belli and the conversion boost is very useful for dealing with Orthodox provinces. Form Prussia and have at least 125% Discipline. Neither of which are recommended at all given how easy avoiding it is for a human player. In order to prevent the Confederation revolt, you must Seize Land from your Estates for a total of three times before 1460. The second way is to take the decision "curtail Prussian Confederation". Their national ideas are well suited for crusading as they include military and religious ideas. Especially Bohemia will ally Poland, if they have not rivalled them. I've been enjoying a good battlepope game, with the overall aim of grabbing the holy trinity achievement. Give all of this to Austria and you should have enough relations with the Emperor to join the HRE.

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