Mod 19 - the good, the bad and the so-and-so The time has come for my take on the new mod - the good, the bad and the rest. 1 Guide for new Players 1.1 What to do first 1.1.1 What you want out of the game 1.1.2 Character guides 1.1.3 What every L80 should do regardless of class / race / playing style 1.2 Equipment 1.2.1 Weapons Sets 1.2.2 Armor 1.2.3 Artifacts, Belts and Neck pieces 1.2.4 Rings 1.2.5 Shirt / Pants 1.2.6 Enchantments 1.2.6.1 Refinement tips 1.2.6.2 Utility Slots 1.2.7 … AE is class skill only for druid. A four chapter series of community modules, known as one of the best ever made for the game. Class-Specific Module List: CONTENTS: Classes alphabetically: 1.Arcane Archer 2.Assassin 3.Barbarian 4.Bard 5.Blackguard 6.Champion of Torm 7.Cleric 8.Druid 9.Dwarven Defender 10.Fighter (Only mods that specify that a fighter is the class that should be played, since a fighter could play almost every mod) 11.Harper Scout The build is for both paragon paths. Make sure to install the listed requirements for this and all other modules! For new players that want the easiest solo class, I would recommend the Guardian Fighter. And enjoy! All Consuming Curse class feature performs exceptionally well with BoVA’s new Curse Synergy (deals 50% more damage to enemies affected by your curse) doing 450 magnitude on top of a 5% debuff, and is very valuable for Warlock ST damage in mod 19. 2. Boons, mounts, and companions will arrive soon BTW: Names of things that i recommend more than anything else are going to be … To be fair, however, I have to state right at the start that the biggest part of the new mod is the new trial and I have not completed that yet, so I am not qualified or able to comment on that. I prefer the Paladin's style of healing, but the cleric has the advantage that it has a dadicated DPS path, so doing solo stuff or leveling up is somewhat more connvenient than on a Paladin, which chan switch between "Healer" and "Tank" - no DPS. Would you recommend me the easiest class/race to begin the first solo campaign? Those are the skill dump levels for bard allocating previously-saved points for Discipline, Perform, Taunt, Tumble & UMD. Thank you! The purpose of the build is to be able to deal high damage, while, unlike the pure dps classes, being able to also tank and heal for survivability thanks to your mechanic powers. Healing and/or magic are preferable, but not necessary. I've heard a lot about NWN, but have never played previous parts or any other D&D games. Upon reaching level 30 clerics may specialize in either healing or dealing damage. Spellcraft is a class skill for both classes. Cleric (Dwarf Male), Neverwinter Class. 3. But here I've tried the elf wizard, and she looks a bit too complicated for the first run. Yes. Arbiter (Cleric Paragon Path) Perform and UMD will suffer the -1 CHA mod penalty, hence the delay (typically dumped at 2, 7, 12, etc). Good survivability, great damage dealing. Healing as a Cleric in mod 16 is actually really, really boring. In other RPGs I prefer healers or wizards. I was merely pointing out the irony of noworries comment saying that Mod 19 is a SW/GF focused module, where in reality, Barbarian and Hunter (to a lesser extent) got the most changes. Hi all! Also this is just the link to Act I. Sands of Fate: A three part series that has gained a lot of favor for Neverwinter Nights over the years. Cleric Lore: The cleric draws upon the divinity of their god or goddess to heal wounds and smite foes. Use a healer as a companion, well, any companion class really, can´t go wrong with GF. The cleric ensures their companions make it through even the most harrowing encounters alive.
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