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kotor jedi consular build

If you would like to know more about the how and why, please see the Helpful Information and Useful Resources sections of this site or contact me with questions. Additionally, the only charisma boost in the game is exclusive to light side consulars. I kinda prefer it to the Scoundrel/Consular, but it's up to you. Cure for general healing, kept at first level. With 5 slots and a ton of different options, there are an insane amount of combinations you can make in Kotor 2. Both builds will trivialize the end boss. The fight can be ended in just a few rounds. 9 strength becomes an even number with master valor. Hyper-adrenal strength, alacrity, stamina, and Echani battle stimulant. Ability to pass all persuade and HK-47 repair checks. I happen to have a lot of experience with d20 tabletop games, which KotOR's character generation is based on. also all jedi get lightsaber proficiency and jedi defense from the get go. I highly recommend reading The Jedi Shadow's Handbook or The Jedi Sage's Handbook. They go through all 3 builds for each AC. The Kinetic Combat Shadow uses a combination of useful mechanic abilities, defensive abilities, and damage abilities to keep themselves and their team alive. Skills: 2 persuade, 5 repair. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ... that's what it says, but I've never tested this. (Spoiler) Robes: +5 wisdom, +2 saves, +5 defense (Replicator Bin, Deck 2, final level of game). Invest your points. Jedi Hey, I wanted to know if anyone had all the questions the Jedi council ask you and the combinations too, like what happens when you answer all the first questions or all the third questions. The main reason is that you get feats at 5th level in all the non-Jedi classes, and at 15th level in all the jedi classes. Spend all points in repair until reaching 13 ranks, then the rest in persuade. Telekinetics. Page 1 of 2: 1: 2 > fyrflygrl: 03.26.2015 , 09 :16 AM ... and from it's sister Consular/Inquisitor class. A Scout/Consular with Intelligence of 10 will have plenty of skill points to raise Persuade and Repair sufficient to use them. This build is also fully capable of simply dueling the final boss in melee and winning. Scout 2/consular 18 for maximizing number of force powers and feats. Dexterity ensures high defense for survivability, and applies to hit chance with lightsabers. Kill (force choke) for damaging and disabling strong, single enemies. I have received many private messages about the guide and will use this site to make improvements since the original is now locked and could be better organized. Drain life plays a critical role during the final fight. 16 starting charisma for passing all persuade checks on Taris. Sneak Attack Build. I'm at the point of choosing which type of Jedi to become - Guardian, Consular or Sentinel. Note: the total exceeds minimum of 19, but this is by design because the minimum changes as you level up. Force Kill’s DC is 5 + level + 4 consular bonus + WIS mod + CHA mod, which is 48 with this build. This would total to 20 a even number. ... Scout/Consular's make excellent builds. Special case: if you betrayed Gadon and kept the Memory Package (as above), you can put 14 skill ranks into persuade. It isn't much of a change, but the extra VPs aren't that useful for you and a STR penalty will have a slight effect on every damage roll - which adds up with Master Flurry and Master Speed. Mantle of the Force color crystal (Yavin). The reason for this is because leveling is one of the most crucial aspects of Stars Wars : The Old Republic. Third, I became a Sentinel for my Jedi class (I almost always go Guardian or Consular). Here are the best lightsabers for various situations you may face. The guardian build is a strength-based melee fighter with buffs. Use ranged weapons on Taris. Rely on party members and allow them to tank damage. Mira wasn't someone I picked up until later but I soon grew fond of her. Welcome to the Optimal Guardian/Consular guide for Star Wars: Knights of the Old Republic, written by /u/TangoSierraFan. +5 charisma (+2 persuade) from master force valor. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular. This choice cannot be changed after selected. Excess points will be saved for later level ups. Energy resistance lasts 120 seconds and completely trivializes enemies with blasters, lightsabers, or electric damage. The build pages are geared toward being as brief as possible. +5 blaster bolt deflection for late game. See staying at level 2 for further advice. The guardian build is a strength-based melee fighter with buffs. Faction: Republic Class: Jedi Consular Advanced Class: Sage Combat Proficiency: Telekinetics Role: Ranged DPS How to choose Telekinetics: You can start playing Telekinetics at level 1. Brejik's Arm Band: resist 5 slashing (Swoop Platform, Taris). This is a link to the guide, but be warned that, contact me through Reddit (/u/TangoSierraFan). They are the Jedi counterpart of the Sith assassin. Str-10 Dex-14 Con-12 Int-14 Wis-16 Cha-10 Don't worry about low Strength. If you betray Gadon, keep the Memory Package and equip it when making repair checks, then spend 12 skill ranks in repair instead of 13. Use a single ranged weapon to take advantage of dexterity and stay out of danger. The Jedi Consular begins play as a member of a different class and embraces their Force abilities later in the story. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build.

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